La paradoja del cuidado
Keep the system active, you will discover that maybe it takes more than just starting the machinery.
This project is intended as an awareness-raising audiovisual experience pill.
You can download it and play on this page.
• Ball inhabitants have been programmed with simple artificial intelligence. Depending on the state they are in, different aspects are modified:
1. His movements (runs, jumps, wanders)
2. Appearance (color and facial expression)
• It has been balanced so that the cost of the work (turning on the light) varies and reflects the message of the project.
• All game art have been modeled and animated with 3DS Max and Blender.
• Programmed in C # on the Unity3D engine.